UE4如何在C++中实现EnvQueryContext_Player?
如题,在C++里重写ProvideContext函数,为什么如下方式获取不到PlayerController?又该如何实现获取玩家控制角色作为Context呢?感谢解惑AActor* QueryOwner = Cast(QueryInstance.Owner.Get());
//获取的 PlayerController为 NULLWHY?
auto PlayerController = UGameplayStatics::GetPlayerController(QueryOwner->GetWorld(), 0);
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