xlua-使用自定义的lua文件加载器加载lua
using System.Collections;using System.Collections.Generic;using UnityEngine;using XLua;using System.IO;/** Author:W
* 自定义Loader加载器,加载指定目录下的lua文件
*/publicclassLuaDefineLoader:MonoBehaviour{privateLuaEnv luaEnv;// Start is called before the first frame updatevoidStart(){
luaEnv =newLuaEnv();//添加自定义的加载器:先从自定义的加载器中加载,如果加载到了lua文件,则直接执行,否则继续使用//内置的加载器寻找加载
luaEnv.AddLoader(MyLoader);
luaEnv.DoString("require 'MyLoader'");}/// <summary>/// 自定义Loader/// </summary>/// <param name="filePath"></param>/// <returns></returns>privatebyte[]MyLoader(refstring filePath){string path = Application.streamingAssetsPath +"/"+ filePath +".lua.txt";return System.Text.Encoding.UTF8.GetBytes(File.ReadAllText(path));}privatevoidOnDestroy(){
luaEnv.Dispose();}}
运行结果截图如下:
页:
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