Unity 获取 AB 源文件路径(打包进安装包的)
/// <summary> /// 获取 AB 源文件路径(打包进安装包的) /// </summary> /// <param name="path"></param> /// <param name="forWWW"></param> /// <returns></returns> public static string GetBundleSourceFile(string path, bool forWWW = true) { string filePath = null;#if UNITY_EDITOR if (forWWW) filePath = string.Format("file://{0}/StreamingAssets/{1}/{2}", Application.dataPath, BundleSaveDirName, path); else filePath = string.Format("{0}/StreamingAssets/{1}/{2}", Application.dataPath, BundleSaveDirName, path);#elif UNITY_STANDALONE_WIN if (forWWW) filePath = string.Format("file://{0}/StreamingAssets/{1}/{2}", Application.dataPath, BundleSaveDirName, path); else filePath = string.Format("{0}/StreamingAssets/{1}/{2}", Application.dataPath, BundleSaveDirName, path);#elif UNITY_ANDROID if (forWWW) filePath = string.Format("jar:file://{0}!/assets/{1}/{2}", Application.dataPath, BundleSaveDirName, path); else filePath = string.Format("{0}!assets/{1}/{2}", Application.dataPath, BundleSaveDirName, path);#elif UNITY_IOS if (forWWW) filePath = string.Format("file://{0}/Raw/{1}/{2}", Application.dataPath, BundleSaveDirName, path); else filePath = string.Format("{0}/Raw/{1}/{2}", Application.dataPath, BundleSaveDirName, path);#else throw new System.NotImplementedException();#endif // LuaInterface.Debugger.Log(string.Format("{1}:[{0}]", filePath, "filePath34445")); return filePath; } 这是啥??????
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