unity中的additive 高光效果 动态渐隐渐显
原理是通过shader改变fragment阶段的数据在Legacy Shaders/Particles/Additive
lua代码: local material = CS.UnityEngine.InstanceTool.ResourcesLoadMaterial("materialBlend");--CS.UnityEngine.InstanceTool.LoadNewMaterial("Spine/Blend Modes/Skeleton PMA Additive");
meshRenderer.material = material;
material:SetColor("_TintColor", CS.UnityEngine.Color(1, 1, 1, 1))
页:
[1]